Welcome

Table of Contents

Required Reading
Introduction to the VR Juggler Development Team

Do you want to contribute to a cool project? Or do you want to learn more about VR, cross-platform techniques, and system abstractions? Then this is your guide. This book is for those people who wish to go further with their VR Juggler work by contributing to the project and even becoming full-fledged developers with commit access.

For those people interested in joining the VR Juggler developer team, you should read Part I, “Introduction” and Part II, “Compiling and Installing”. Once you have read those and decide you would like to get commit access, refer to the section called “How to Become a VR Juggler Committer”.

This document is different from the VR Juggler 1.0 Team Guide. That document relates only to VR Juggler whereas this covers the Juggler Suite of Tools as a (unified) whole.

Required Reading

By now you should have read the Getting Started Guide so that you know about environment variables and about compiling VR Juggler applications. It is expected that you already know about compilers and linkers and shells and most everything else developers of UNIX and Windows software deal with on a regular basis.