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Scalable VR Application Authoring Course at IEEE VR 2003

Time/Location

Date: Sundary, March 23, 2003
Location: Millennium Biltmore Hotel, Los Angeles, California, USA

Details

This full-day course provideed attendees with the technical information needed to create a their own compelling, scalable, interactive VR applications using VR Juggler. The course began with the foundations needed for building VR Juggler applications. It followed with a session on VR Juggler scalability from shared memory high-end workstations to clusters of commodity PCs. The course concluded with advanced VR Juggler embedded features such as scalable graphical user interfaces and virtual characters.

Through this course, participants were taught how to take advantage of VR Juggler's features in their own applications. The first half of the course covered the fundamental concepts:

  • Introduction to VR Juggler suite
  • Running a VR Juggler application
  • Framework overview
  • Writing VR Juggler applications using OpenGL and OpenSG®
  • In-depth VRJConfig usage

In the seond half, we explained more advanced topics:

  • VR Juggler on PC clusters
  • 2D and 3D interaction using Tweek
  • Sound in VR Juggler using Sonix
  • Adding virtual humans to VR Juggler applications using vjAvatar
  • Presentation of various uses of VR Juggler
IEEE VR 2003 - Slides
"VR Application Development Using VR JUggler"
Author: Allen Bierbaum and Patrick Hartling
A multi-part presentation including an introduction to VR Juggler 2.0, explanations of how to configure and run applications, and an overview of application programming using OpenGL and OpenSG®
"Using VRJConfig"
Author: Patrick Hartling
An in-depth review of how to use VRJConfig
"ClusterJuggler"
Author: Allen Bierbaum
A discussion of the design and use of ClusterJuggler
"Using Tweek to Create Graphical User Interfaces in Virtual Reality"
Author: Patrick Hartling
An overview of Tweek and VRJ VNC and what they offer for adding GUIs to VR applications
"Sonix: VR Juggler Sound Manager"
Author: Allen Bierbaum
An introduction to Sonix and a discussion of how to use it in VR Juggler applications
"Avatars in VR Juggler Applications"
Author: Patrick Hartling
An explanation of skeletal animation, Cal3D, and the use of vjAvatar in VR Juggler applications

IEEE VR 2003 - Course Notes
"Scalable VR Application Authoring"
Supplementary material to the tutorial slides. This includes information on how to download & install VR Juggler and on how to write VR Juggler applications using OpenGL, OpenSG®, & OpenGL Performer.




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