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VR Juggler—Image/Project GalleryTable of contents VR JugglerCreated at Virtual Reality Applications Center by The VR Juggler Team
CuevaDeFuegoCreated at Virtual Reality Applications Center by
Terry Welsh and Jeremy Eccles Cuevadefuego demonstrates the potential for photo-realistic visualization of a spacious geological structure within a synthetic environment. Its bubbling lava, swinging pendulum and burning torches illustrate the real-time application of effects such as animation, lighting models, and reflection that commonly are only possible in frame-by-frame rendering. This world was developed in conjunction with the German National Research Center for Information Technology, Sankt Augustin, Germany. It was part of their "Caveland on Cyberstage" showcase at the CEBIT '97 Festival in Germany. Cuevadefuego represents approximately 501 hours of labor. It was designed and built using MultiGen II, Performer libraries, Audio Works, and Photoshop. The 18.1 megabyte database is comprised of 131,647 triangles and 46 level of detail nodes. It is accompanied by 16.6 megabytes of textures and 13.8 megabytes of sound. It was originally created using CAVElib, then ported to VR Juggler in about an hour.
CFD in VRThe main goal is to visualize and integrate a generalize reader to support the computational fluid dynamics (CFD) or scientific data obtained from available commercial softwares such as STAR-CD, FLUENT, Fire, PLOT3D, etc. Focus on CFD and VR, as tools to analyze designs for less cost in manufacturing technology. Application in CFD and virtual reality simulation provide analysis of fluid flow problems in detail. These processes are faster than testing and simulates at an earlier stage in the design cycle for less cost. Integration of CFD and VR provide advance interfaces to enable visual, haptic, and audio interaction between users and computer generated virtual environments. The advantages identified in using CFD and VR are:
The interactive tool in this application is using wand to select a virtual menu and by using virtual cursor to place different flow phenomenon such as streamlines, 3-D momentum profiles, contour planes, etc. Animated features included are particle tracing in streamlines and transition of different isosurface values. Tools used for development are:
Current development:
Cave Quake ]I[ ArenaCQ3A is a viewer for Quake ]I[ Arena (id software) levels. Source code written at NCSA by Paul Ralich, code based on Steve Taylor's Aftershock engine CQ3A is a Quake3 renderer for the CAVE and other cave-like devices! It can also be used with various other VR devices or run on a regular desktop. It is based on Steve Taylor's wonderful Aftershock engine. Includes simple collision detection and improved performance by adding support for multi-texturing and compiled vertex arrays. The AS engine is restructured so that it can be used with several VR interfaces.
With VR Juggler, CQ3A has been tested to run on IRIX, Linux, Mac OS X, and FreeBSD.
MetVRCreated at Visualization, Analysis and Imaging Laboratory
Engineering Research Center, Mississippi State University Other info: MSU is using VR Juggler for several applications: Meteorology Visualization, Oceanographic Vis, and also a combined application to visualize Meteorological and Oceanographic data simultaneously.
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