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 <<O>>  Difference Topic ModelLoading (r1.4 - 06 May 2003 - PatrickHartling)

Q: How do I load model format XXX using VR Juggler?

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A: VR Juggler does not have built-in capabilities for loading models.

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VR Juggler is an abstraction for VR hardware in much the same way that an operating system is an abstraction for your comput'er's hardware. In that sense, an operating system has no built-in features for loading a document in format Y (Word, Excel, JPEG, MP3, etc.)--applications written for use in the operating system are required to load the document. Similarly, a VR Juggler application must be written to load a model.
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VR Juggler is an abstraction for VR hardware in much the same way that an operating system is an abstraction for your computer's hardware. In that sense, an operating system has no built-in features for loading a document in format Y (Word, Excel, JPEG, MP3, etc.)--applications written for use in the operating system are required to load the document. Similarly, a VR Juggler application must be written to load a model.

VR Juggler provides developers with access to various scenegraph implementations (OpenGL Performer, OpenSceneGraph, and OpenSG) that can load models. To that end, VR Juggler comes with example applications that allow model loading using one of those scenegraphs. In VR Juggler 1.0, those applications are as follows:

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  • OpenSGNav: An application similar to pfNav and OsgNav except that it uses OpenSG and has no collision detection.
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If you do not want to use a scenegraph, you must use some tool (polytrans, for example) to convert the model into OpenGL commands or find a loader that has support for OpenGL? rendering. Those commands must then be called by a VR Juggler OpenGL application in the application object's draw() method.
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If you do not want to use a scenegraph, you must use some tool (polytrans, for example) to convert the model into OpenGL commands or find a loader that has support for OpenGL rendering. Those commands must then be called by a VR Juggler OpenGL application in the application object's draw() method.


 <<O>>  Difference Topic ModelLoading (r1.3 - 10 Dec 2002 - AllenBierbaum)

Changed:
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Q: How do I load model format X using VR Juggler?

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Q: How do I load model format XXX using VR Juggler?


Changed:
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I have a model in format X (3DS, VRML, OpenFlight, OBJ, etc.), and I want to load it with VR Juggler. How do I do that?
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I have a model in format XXX (3DS, VRML, OpenFlight, OBJ, etc.), and I want to load it with VR Juggler. How do I do that?

A: VR Juggler does not have built-in capabilities for loading models.

Line: 20 to 20

  • OpenSGNav: An application similar to pfNav and OsgNav except that it uses OpenSG and has no collision detection.
Changed:
<
<
If you do not want to use a scenegraph, you must use some tool (polytrans, for example) to convert the model into OpenGL commands. Those commands must then be called by a VR Juggler OpenGL application in the application object's draw() method.
>
>
If you do not want to use a scenegraph, you must use some tool (polytrans, for example) to convert the model into OpenGL commands or find a loader that has support for OpenGL? rendering. Those commands must then be called by a VR Juggler OpenGL application in the application object's draw() method.

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META FORM FaqForm  
META FIELD FaqTopic FaqTopic Applications
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META FIELD ShortQuestion ShortQuestion How do I load model format X using VR Juggler?
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META FIELD ShortQuestion ShortQuestion How do I load model format XXX using VR Juggler?

 <<O>>  Difference Topic ModelLoading (r1.2 - 15 Jul 2002 - PatrickHartling)

Q: How do I load model format X using VR Juggler?

Changed:
<
<
I have a model in format X (3DS, VRML, OpenFlight?, OBJ, etc.), and I want to load it with VR Juggler. How do I do that?
>
>
I have a model in format X (3DS, VRML, OpenFlight, OBJ, etc.), and I want to load it with VR Juggler. How do I do that?

A: VR Juggler does not have built-in capabilities for loading models.

VR Juggler is an abstraction for VR hardware in much the same way that an operating system is an abstraction for your comput'er's hardware. In that sense, an operating system has no built-in features for loading a document in format Y (Word, Excel, JPEG, MP3, etc.)--applications written for use in the operating system are required to load the document. Similarly, a VR Juggler application must be written to load a model.

Changed:
<
<
VR Juggler provides developers with access to various scenegraph implementations (OpenGL? Performer, Open Scene Graph, and OpenSG) that can load models. To that end, VR Juggler comes with example applications that allow model loading using one of those scenegraphs. In VR Juggler 1.0, those applications are as follows:
>
>
VR Juggler provides developers with access to various scenegraph implementations (OpenGL Performer, OpenSceneGraph, and OpenSG) that can load models. To that end, VR Juggler comes with example applications that allow model loading using one of those scenegraphs. In VR Juggler 1.0, those applications are as follows:

Changed:
<
<
  • pfNav: Loads a model, named on the command line, with OpenGL? Performer and allows flythroughs with collision detection.
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  • pfNav: Loads a model, named on the command line, with OpenGL Performer and allows flythroughs with collision detection.

  • pfConfigNav: An extension to pfNav that uses a VR Juggler configuration file to load the model. In so doing, the model may be changed at runtime using VjControl.
Changed:
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  • simplePf: A very simple OpenGL? Performer application that demonstrates how to load a model into the Performer scenegraph. This has no navigation or collision detection.
  • OsgNav?: An application similar to pfNav except that it uses the Open Scene Graph (OSG) and has no collision detection.
>
>
  • simplePf: A very simple OpenGL Performer application that demonstrates how to load a model into the Performer scenegraph. This has no navigation or collision detection.
  • OsgNav: An application similar to pfNav except that it uses the OpenSceneGraph (OSG) and has no collision detection.

VR Juggler 1.1 has all of the above and the following:

Changed:
<
<
  • OpenSGNav?: An application similar to pfNav and OsgNav? except that it uses OpenSG and has no collision detection.
>
>
  • OpenSGNav: An application similar to pfNav and OsgNav except that it uses OpenSG and has no collision detection.

Changed:
<
<
If you do not want to use a scenegraph, you must use some tool (polytrans, for example) to convert the model into OpenGL? commands. Those commands must then be called by a VR Juggler OpenGL? application in the application object's draw() method.
>
>
If you do not want to use a scenegraph, you must use some tool (polytrans, for example) to convert the model into OpenGL commands. Those commands must then be called by a VR Juggler OpenGL application in the application object's draw() method.


 <<O>>  Difference Topic ModelLoading (r1.1 - 14 Jul 2002 - PatrickHartling)
Line: 1 to 1
Added:
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Q: How do I load model format X using VR Juggler?

I have a model in format X (3DS, VRML, OpenFlight?, OBJ, etc.), and I want to load it with VR Juggler. How do I do that?

A: VR Juggler does not have built-in capabilities for loading models.

VR Juggler is an abstraction for VR hardware in much the same way that an operating system is an abstraction for your comput'er's hardware. In that sense, an operating system has no built-in features for loading a document in format Y (Word, Excel, JPEG, MP3, etc.)--applications written for use in the operating system are required to load the document. Similarly, a VR Juggler application must be written to load a model.

VR Juggler provides developers with access to various scenegraph implementations (OpenGL? Performer, Open Scene Graph, and OpenSG) that can load models. To that end, VR Juggler comes with example applications that allow model loading using one of those scenegraphs. In VR Juggler 1.0, those applications are as follows:

  • pfNav: Loads a model, named on the command line, with OpenGL? Performer and allows flythroughs with collision detection.
  • pfConfigNav: An extension to pfNav that uses a VR Juggler configuration file to load the model. In so doing, the model may be changed at runtime using VjControl.
  • simplePf: A very simple OpenGL? Performer application that demonstrates how to load a model into the Performer scenegraph. This has no navigation or collision detection.
  • OsgNav?: An application similar to pfNav except that it uses the Open Scene Graph (OSG) and has no collision detection.

VR Juggler 1.1 has all of the above and the following:

  • OpenSGNav?: An application similar to pfNav and OsgNav? except that it uses OpenSG and has no collision detection.

If you do not want to use a scenegraph, you must use some tool (polytrans, for example) to convert the model into OpenGL? commands. Those commands must then be called by a VR Juggler OpenGL? application in the application object's draw() method.

Back to: LiveFaq

META FORM FaqForm  
META FIELD FaqTopic FaqTopic Applications
META FIELD ShortQuestion ShortQuestion How do I load model format X using VR Juggler?


Topic ModelLoading . { View | Diffs | r1.4 | > | r1.3 | > | r1.2 | More }
Revision r1.1 - 14 Jul 2002 - 16:33 - PatrickHartling
Revision r1.4 - 06 May 2003 - 19:05 - PatrickHartling

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