| <<O>> Difference Topic ModelLoading (r1.4 - 06 May 2003 - PatrickHartling) |
Q: How do I load model format XXX using VR Juggler? | ||||||||
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A: VR Juggler does not have built-in capabilities for loading models. | ||||||||
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VR Juggler is an abstraction for VR hardware in much the same way that an operating system is an abstraction for your comput'er's hardware. In that sense, an operating system has no built-in features for loading a document in format Y (Word, Excel, JPEG, MP3, etc.)--applications written for use in the operating system are required to load the document. Similarly, a VR Juggler application must be written to load a model. | |||||||
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VR Juggler is an abstraction for VR hardware in much the same way that an operating system is an abstraction for your computer's hardware. In that sense, an operating system has no built-in features for loading a document in format Y (Word, Excel, JPEG, MP3, etc.)--applications written for use in the operating system are required to load the document. Similarly, a VR Juggler application must be written to load a model. | |||||||
| VR Juggler provides developers with access to various scenegraph implementations (OpenGL Performer, OpenSceneGraph, and OpenSG) that can load models. To that end, VR Juggler comes with example applications that allow model loading using one of those scenegraphs. In VR Juggler 1.0, those applications are as follows: | ||||||||
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If you do not want to use a scenegraph, you must use some tool (polytrans, for example) to convert the model into OpenGL commands or find a loader that has support for OpenGL? rendering. Those commands must then be called by a VR Juggler OpenGL application in the application object's draw() method. | |||||||
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If you do not want to use a scenegraph, you must use some tool (polytrans, for example) to convert the model into OpenGL commands or find a loader that has support for OpenGL rendering. Those commands must then be called by a VR Juggler OpenGL application in the application object's draw() method. | |||||||
| <<O>> Difference Topic ModelLoading (r1.3 - 10 Dec 2002 - AllenBierbaum) |
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Q: How do I load model format X using VR Juggler? | |||||||
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Q: How do I load model format XXX using VR Juggler? | |||||||
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I have a model in format X (3DS, VRML, OpenFlight, OBJ, etc.), and I want to load it with VR Juggler. How do I do that? | |||||||
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I have a model in format XXX (3DS, VRML, OpenFlight, OBJ, etc.), and I want to load it with VR Juggler. How do I do that? | |||||||
A: VR Juggler does not have built-in capabilities for loading models. | ||||||||
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If you do not want to use a scenegraph, you must use some tool (polytrans, for example) to convert the model into OpenGL commands. Those commands must then be called by a VR Juggler OpenGL application in the application object's draw() method. | |||||||
| > > |
If you do not want to use a scenegraph, you must use some tool (polytrans, for example) to convert the model into OpenGL commands or find a loader that has support for OpenGL? rendering. Those commands must then be called by a VR Juggler OpenGL application in the application object's draw() method. | |||||||
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| <<O>> Difference Topic ModelLoading (r1.2 - 15 Jul 2002 - PatrickHartling) |
Q: How do I load model format X using VR Juggler? | ||||||||
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I have a model in format X (3DS, VRML, OpenFlight?, OBJ, etc.), and I want to load it with VR Juggler. How do I do that? | |||||||
| > > |
I have a model in format X (3DS, VRML, OpenFlight, OBJ, etc.), and I want to load it with VR Juggler. How do I do that? | |||||||
A: VR Juggler does not have built-in capabilities for loading models.VR Juggler is an abstraction for VR hardware in much the same way that an operating system is an abstraction for your comput'er's hardware. In that sense, an operating system has no built-in features for loading a document in format Y (Word, Excel, JPEG, MP3, etc.)--applications written for use in the operating system are required to load the document. Similarly, a VR Juggler application must be written to load a model. | ||||||||
| Changed: | ||||||||
| < < |
VR Juggler provides developers with access to various scenegraph implementations (OpenGL? Performer, Open Scene Graph, and OpenSG) that can load models. To that end, VR Juggler comes with example applications that allow model loading using one of those scenegraphs. In VR Juggler 1.0, those applications are as follows: | |||||||
| > > |
VR Juggler provides developers with access to various scenegraph implementations (OpenGL Performer, OpenSceneGraph, and OpenSG) that can load models. To that end, VR Juggler comes with example applications that allow model loading using one of those scenegraphs. In VR Juggler 1.0, those applications are as follows: | |||||||
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| VR Juggler 1.1 has all of the above and the following: | ||||||||
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If you do not want to use a scenegraph, you must use some tool (polytrans, for example) to convert the model into OpenGL? commands. Those commands must then be called by a VR Juggler OpenGL? application in the application object's draw() method. | |||||||
| > > |
If you do not want to use a scenegraph, you must use some tool (polytrans, for example) to convert the model into OpenGL commands. Those commands must then be called by a VR Juggler OpenGL application in the application object's draw() method. | |||||||
| <<O>> Difference Topic ModelLoading (r1.1 - 14 Jul 2002 - PatrickHartling) |
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Q: How do I load model format X using VR Juggler?I have a model in format X (3DS, VRML, OpenFlight?, OBJ, etc.), and I want to load it with VR Juggler. How do I do that?A: VR Juggler does not have built-in capabilities for loading models.VR Juggler is an abstraction for VR hardware in much the same way that an operating system is an abstraction for your comput'er's hardware. In that sense, an operating system has no built-in features for loading a document in format Y (Word, Excel, JPEG, MP3, etc.)--applications written for use in the operating system are required to load the document. Similarly, a VR Juggler application must be written to load a model. VR Juggler provides developers with access to various scenegraph implementations (OpenGL? Performer, Open Scene Graph, and OpenSG) that can load models. To that end, VR Juggler comes with example applications that allow model loading using one of those scenegraphs. In VR Juggler 1.0, those applications are as follows:
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| Topic ModelLoading . { View | Diffs | r1.4 | > | r1.3 | > | r1.2 | More } |
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Revision r1.1 - 14 Jul 2002 - 16:33 - PatrickHartling Revision r1.4 - 06 May 2003 - 19:05 - PatrickHartling |
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