VR Juggler
Open Source
Virtual Reality


VRJ Wiki . Juggler . MoveTheCamera VRJ Wiki webs:
Juggler | VRJPlanning | Main | TWiki | Test
Juggler . { Home | Changes | Index | Search | Go }

Wiki

· Home
· Frequently Asked Questions
· Development
· Team Guide
· Direction
· Status
· Task Tracking
· Compiling VR Juggler
· Building from SVN
· SVN Branches
· Compiler Status

edit menu


Main
· About
· Documentation
· Publications
· Download
· HOWTO
· FAQ
· Discussion Area (Wiki)
· Status
· Contact

Projects
· VR Juggler
· Gadgeteer
· VPR
· Sonix
· JCCL
· Tweek
· PyJuggler
· VRJ.NET

Events
· SIGGRAPH 2004 BoF?
· SIGGRAPH 2003 BoF?
· Virtual Reality Course
· IEEE VR 2003 Course
· SC 2002 Exhibit

Site Search

Google

Sponsors
· Infiscape
· VRAC
· Iowa State University
· SourceForge

Link To Us


Q: How do I move the camera through my virutal world?

I want to be able to move around in my virtual world, and I need to know how to move the camera. Where is the API for moving the camera or a sample application that shows how to do this?

A: You do not move the camera, you move the virtual world.

The concept of moving the camera does not work in VR Juggler. In Virtual Reality projection type systems (i.e. CAVE systems) the world needs to be rotated around the user (i.e. rotating the whole terrain/scene model around the user's position, which is determined by a tracking system). This can be done as easily as adding a transformation on top of whatever scene you are flying through. In desktop simulations or video games, the user (camera) is rotated in the world. This applies true for Head-Mounted Displays as well.

The two kinds of navigation are called world-centric and user-centric. In world-centric/CAVE systems, there really is no need for a camera object because the user's eyes become the camera. The computers calculate the view frusta (one frustum per projector) based on the user’s position. This allows the user to view the geometry of the scene correctly while looking any where at anytime. In user-centric systems, there is usually only one view to look through, so the user must tell the computer where to look by moving the camera.

Back to: LiveFaq

FaqForm
FaqTopic: Applications
ShortQuestion: How do I move the camera through my virutal world?


Topic MoveTheCamera . { Edit | Attach | Ref-By | Printable | Diffs | r1.2 | > | r1.1 | More }

Copyright © 1999-2008 by the contributing authors. All material on this collaboration platform is the property of the contributing authors.
Ideas, requests, problems regarding VRJ Wiki? Send feedback
Revision r1.2 - 11 May 2005 - 15:06 - PeterDiSessa Copyright © 1999-2008 by the contributing authors. All material on this collaboration platform is the property of the contributing authors.
Ideas, requests, problems regarding VRJ Wiki? Send feedback




VR Juggler Logo
Site contents © Copyright 1998–2005 Iowa State University and released under the GPL.
Harvesting email addresses from this page for commercial activities is prohibited.
Contact: Webmaster | Write Us
SOURCE REPOSITORY,
BUGS, FORUMS
HOSTED BY:
SourceForge Home