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Full story
In certain VR Juggler clustered applications it is not easy to use our current Juggler clustering solution because of asyncrhonous updates.
Examples of something like this would be an application where there are external updates coming in over the network. This can currently be dealt with using user data, but it could be simplified by using OpenSG?'s clustering support.
Another reason for this method is that in the case where very little in the scene graph is changing it is actually more efficient to just send the scene graph changes instead of all the other VR Juggler communication.
Implementation notes
Tasks in this story
Task details:
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Copyright © 1999-2009 by the contributing authors.
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Revision r1.2 - 20 Oct 2003 - 16:00 - AllenBierbaum
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Copyright © 1999-2009 by the contributing authors.
All material on this collaboration platform is the property of the contributing authors.
Ideas, requests, problems regarding VRJ Wiki? Send feedback
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