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PerformerStabilizationStory

Story summary Get the Pf Draw Manager caught up with the OGL Draw Manager
Iteration VrjTwoZeroAlphaFour
Development order 1
Customer  
Story Lead  
FEA  
Acceptance Criteria  
Passed acceptance test No

Full story

The Performer Draw Manager has been lagging behind the OpenGL Draw Manager. In some cases, features have existed in the OGL Draw Manager for over two years that still have not been incorporated into the Performer Draw Manager. This must be resolved before 2.0.0 is released, and since some additions may require refactoring other parts of the code, it would be good to get it into shape for 2.0 Beta 1.

Implementation notes

Tasks in this story

Tasks Est Spent To do Risk Reviewer Developer Task Name
Task 4 0 4 High     Keyboard and mouse input in Performer graphics windows

Task details:

For keyboard and mouse input in Performer graphics windows, Allen says he knows how to do it, but he doesn't have time. He needs to impart his wisdom onto someone else so that this can get done. This item is listed on SourceForge as Bug #835108.

The primary difficulty for this task is that it will involve completely refactoring the way the OpenGL? keyboard input works. The new method will look more like an older version of the code did but will have to incorporate some things I have learned about how to do all this X event handling in multiple threads without crashing the system. smile


Topic PerformerStabilizationStory . { Edit | Attach | Ref-By | Printable | Diffs | r1.5 | > | r1.4 | > | r1.3 | More }

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Revision r1.5 - 11 Oct 2004 - 19:49 - PatrickHartling Copyright © 1999-2008 by the contributing authors. All material on this collaboration platform is the property of the contributing authors.
Ideas, requests, problems regarding VRJ Wiki? Send feedback




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