Frustum.cpp

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00001 /*************** <auto-copyright.pl BEGIN do not edit this line> **************
00002  *
00003  * VR Juggler is (C) Copyright 1998-2005 by Iowa State University
00004  *
00005  * Original Authors:
00006  *   Allen Bierbaum, Christopher Just,
00007  *   Patrick Hartling, Kevin Meinert,
00008  *   Carolina Cruz-Neira, Albert Baker
00009  *
00010  * This library is free software; you can redistribute it and/or
00011  * modify it under the terms of the GNU Library General Public
00012  * License as published by the Free Software Foundation; either
00013  * version 2 of the License, or (at your option) any later version.
00014  *
00015  * This library is distributed in the hope that it will be useful,
00016  * but WITHOUT ANY WARRANTY; without even the implied warranty of
00017  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
00018  * Library General Public License for more details.
00019  *
00020  * You should have received a copy of the GNU Library General Public
00021  * License along with this library; if not, write to the
00022  * Free Software Foundation, Inc., 59 Temple Place - Suite 330,
00023  * Boston, MA 02111-1307, USA.
00024  *
00025  * -----------------------------------------------------------------
00026  * File:          $RCSfile$
00027  * Date modified: $Date: 2005-01-01 19:50:23 -0600 (Sat, 01 Jan 2005) $
00028  * Version:       $Revision: 16525 $
00029  * -----------------------------------------------------------------
00030  *
00031  *************** <auto-copyright.pl END do not edit this line> ***************/
00032 
00033 #include <vrj/vrjConfig.h>
00034 
00035 #include <vrj/Display/Frustum.h>
00036 
00037 namespace vrj
00038 {
00039 
00040 // ---- FRIEND FUNCTIONS ---- //
00041 std::ostream& operator<<(std::ostream& out, Frustum& _frust)
00042 {
00043    out << "l: " << _frust[Frustum::VJ_LEFT] << " "
00044        << "r: " << _frust[Frustum::VJ_RIGHT] << " "
00045        << "b: " << _frust[Frustum::VJ_BOTTOM] << " "
00046        << "t: " << _frust[Frustum::VJ_TOP] << " "
00047        << "n: " << _frust[Frustum::VJ_NEAR] << " "
00048        << "f: " << _frust[Frustum::VJ_FAR];
00049 
00050    return out;
00051 }
00052 
00053 }

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