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00033 #include <vrj/vrjConfig.h>
00034
00035 #include <iomanip>
00036
00037 #include <string>
00038
00039 #include <gmtl/Vec.h>
00040 #include <gmtl/Matrix.h>
00041 #include <gmtl/MatrixOps.h>
00042 #include <gmtl/Generate.h>
00043 #include <gmtl/Output.h>
00044 #include <gmtl/Xforms.h>
00045
00046 #include <jccl/Config/ConfigElement.h>
00047 #include <vrj/Kernel/Kernel.h>
00048 #include <vrj/Util/Debug.h>
00049 #include <vrj/Display/DisplayExceptions.h>
00050 #include <vrj/Display/SurfaceProjection.h>
00051
00052
00053 namespace vrj
00054 {
00055
00056 void SurfaceProjection::validateCorners()
00057 {
00058 gmtl::Vec3f norm1, norm2;
00059 gmtl::Vec3f bot_side = mLRCorner-mLLCorner;
00060 gmtl::Vec3f diag = mULCorner-mLRCorner;
00061 gmtl::Vec3f right_side = mURCorner-mLRCorner;
00062 gmtl::cross(norm1, bot_side, diag);
00063 gmtl::cross(norm2, bot_side, right_side);
00064 gmtl::normalize( norm1 ); gmtl::normalize(norm2);
00065
00066 if ( ! gmtl::isEqual(norm1, norm2, 1e-4f) )
00067 {
00068 std::ostringstream msg_stream;
00069 msg_stream << "The corners " << mLLCorner << ", " << mLRCorner << ", "
00070 << mURCorner << ", " << mULCorner
00071 << " do not form a valid surface";
00072 throw InvalidSurfaceException(msg_stream.str());
00073 }
00074 }
00075
00076
00077 void SurfaceProjection::config(jccl::ConfigElementPtr element)
00078 {
00079 vprASSERT( element->getID() == "surface_viewport" );
00080
00081 Projection::config(element);
00082 }
00083
00098 void SurfaceProjection::calcViewMatrix(const gmtl::Matrix44f& eyePos,
00099 const float scaleFactor)
00100 {
00101 calculateOffsets();
00102 calcViewFrustum(eyePos, scaleFactor);
00103
00104
00105 const gmtl::Vec3f eye_pos(gmtl::makeTrans<gmtl::Vec3f>(eyePos));
00106
00107
00108 mViewMat = m_surface_M_base * gmtl::makeTrans<gmtl::Matrix44f>( -eye_pos );
00109 }
00110
00111
00124 void SurfaceProjection::calcViewFrustum(const gmtl::Matrix44f& eyePos,
00125 const float scaleFactor)
00126 {
00127 const float near_dist = mNearDist;
00128 const float far_dist = mFarDist;
00129
00130
00131
00132
00133 float eye_to_screen, eye_to_right, eye_to_left, eye_to_top, eye_to_bottom;
00134
00135
00136
00137
00138 const gmtl::Point3f eye_surface =
00139 m_surface_M_base * gmtl::makeTrans<gmtl::Point3f>(eyePos);
00140
00141 vprDEBUG(vrjDBG_DISP_MGR, vprDBG_HEX_LVL)
00142 << "SurfaceProjection::calcviewFrustum: Base eye:" << gmtl::makeTrans<gmtl::Point3f>(eyePos)
00143 << " Xformed eye:" << eye_surface
00144 << std::endl << vprDEBUG_FLUSH;
00145
00146
00147
00148 eye_to_screen = (scaleFactor * mOriginToScreen) + eye_surface[gmtl::Zelt];
00149 eye_to_right = (scaleFactor * mOriginToRight) - eye_surface[gmtl::Xelt];
00150 eye_to_left = (scaleFactor * mOriginToLeft) + eye_surface[gmtl::Xelt];
00151 eye_to_top = (scaleFactor * mOriginToTop) - eye_surface[gmtl::Yelt];
00152 eye_to_bottom = (scaleFactor * mOriginToBottom) + eye_surface[gmtl::Yelt];
00153
00154
00155
00156 const float near_distFront = near_dist/eye_to_screen;
00157 const float n_eye_to_left = eye_to_left*near_distFront;
00158 const float n_eye_to_right = eye_to_right*near_distFront;
00159 const float n_eye_to_top = eye_to_top*near_distFront;
00160 const float n_eye_to_bottom = eye_to_bottom*near_distFront;
00161
00162
00163 mFrustum.set(-n_eye_to_left, n_eye_to_right,
00164 -n_eye_to_bottom, n_eye_to_top,
00165 near_dist, far_dist);
00166
00167 mFocusPlaneDist = eye_to_screen;
00168
00169 vprDEBUG(vrjDBG_DISP_MGR, vprDBG_HEX_LVL)
00170 << "SurfaceProjection::calcWallProjection: \n\tFrustum: " << mFrustum
00171 << std::endl << vprDEBUG_FLUSH;
00172
00173 }
00174
00175 std::ostream& SurfaceProjection::outStream(std::ostream& out,
00176 const unsigned int indentLevel)
00177 {
00178
00179 out.setf(std::ios::left);
00180
00181 const std::string indent_text(indentLevel, ' ');
00182
00183 out << indent_text << "vrj::SurfaceProjection:\n";
00184
00185 return Projection::outStream(out, indentLevel);
00186 }
00187
00188 void SurfaceProjection::calculateOffsets(){
00189 calculateSurfaceRotation();
00190
00191 m_base_M_surface=mSurfaceRotation;
00192 gmtl::invert(m_surface_M_base,m_base_M_surface);
00193
00194 calculateCornersInBaseFrame();
00195
00196 mOriginToScreen=-mxLLCorner[gmtl::Zelt];
00197 mOriginToRight=mxLRCorner[gmtl::Xelt];
00198 mOriginToLeft=-mxLLCorner[gmtl::Xelt];
00199 mOriginToTop=mxURCorner[gmtl::Yelt];
00200 mOriginToBottom=-mxLRCorner[gmtl::Yelt];
00201 }
00202
00203 void SurfaceProjection::calculateSurfaceRotation()
00204 {
00205
00206
00207 gmtl::Vec3f x_base, y_base, z_base;
00208 x_base = (mLRCorner-mLLCorner);
00209 y_base = (mURCorner-mLRCorner);
00210 gmtl::cross( z_base, x_base, y_base);
00211
00212
00213 gmtl::normalize(x_base); gmtl::normalize(y_base); gmtl::normalize(z_base);
00214
00215
00216 mSurfaceRotation = gmtl::makeDirCos<gmtl::Matrix44f>(x_base, y_base, z_base );
00217 }
00218
00219 void SurfaceProjection::calculateCornersInBaseFrame()
00220 {
00221 mxLLCorner = m_surface_M_base * mLLCorner;
00222 mxLRCorner = m_surface_M_base * mLRCorner;
00223 mxURCorner = m_surface_M_base * mURCorner;
00224 mxULCorner = m_surface_M_base * mULCorner;
00225
00226
00227 vprDEBUG(vprDBG_ALL, vprDBG_HVERB_LVL) << std::setprecision(10)
00228 << mxLLCorner[gmtl::Zelt] << " "
00229 << mxLRCorner[gmtl::Zelt] << " "
00230 << mxURCorner[gmtl::Zelt] << " "
00231 << mxULCorner[gmtl::Zelt] << "\n"
00232 << vprDEBUG_FLUSH;
00233
00234 #ifdef VJ_DEBUG
00235
00236 vprASSERT(gmtl::Math::isEqual(mxLLCorner[gmtl::Zelt], mxLRCorner[gmtl::Zelt], 1e-4f) &&
00237 gmtl::Math::isEqual(mxURCorner[gmtl::Zelt], mxULCorner[gmtl::Zelt], 1e-4f) &&
00238 gmtl::Math::isEqual(mxLLCorner[gmtl::Zelt], mxULCorner[gmtl::Zelt], 1e-4f));
00239 #endif
00240 }
00241
00242 }